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1954 Alcatraz is a program developed by Daedalic Entertainment. The most used version is 1.0.4989esd, with over 34% of all installations currently using this version. Upon installation and setup, it defines an auto-start registry entry which makes this program run on each Windows boot for all user logins. The Battle of Alcatraz, which lasted from May 2 to 4, 1946, was the result of an unsuccessful escape attempt at Alcatraz Federal Penitentiary by armed convicts. Two Federal Bureau of Prisons officers—William A. Miller and Harold Stites—were killed along with three of the perpetrators.

  1. 1954 Alcatraz Walkthrough
  2. 1954 Alcatraz Achievement Guide
Battle of Alcatraz

Alcatraz cellhouse shelled by mortars, May 3, 1946
DateMay 2–4, 1946
Location
Alcatraz Federal Penitentiary, San Francisco, California, United States
ResultEscape attempt failed
Belligerents
  • Bernard Coy
  • Joseph Cretzer
  • Marvin Hubbard
  • Sam Shockley
  • Miran Edgar Thompson
  • Clarence Carnes
  • Casualties and losses
    2 killed
    14 wounded
    3 killed
    2 executed
    1 non-participating inmate wounded

    The Battle of Alcatraz, which lasted from May 2 to 4, 1946, was the result of an unsuccessful escape attempt at Alcatraz Federal Penitentiary by armed convicts. Two Federal Bureau of Prisons officers—William A. Miller and Harold Stites—were killed along with three of the perpetrators. Fourteen other officers and one uninvolved convict were also injured. Two of the surviving perpetrators were later executed in 1948 for their roles.[1]

    Alcatraz[edit]

    Alcatraz was a maximum high-security federal prison located on Alcatraz Island in the San Francisco bay. It operated from 1934 to 1963, and had a reputation for being impossible to escape from. As a result, it housed some of the most notorious and high-profile prisoners, in particular ones who had a history of escape attempts.

    Convicts[edit]

    The escape attempt was planned by Bernard Coy. Three other convicts were involved in the main plan: Marvin Hubbard, Joseph Cretzer and Clarence Carnes. Sam Shockley and Miran Thompson joined the escapees after the attempt had begun. Coy was a depression-era criminal who, in 1937, was sentenced to 25 years for bank robbery. He was moved to Alcatraz Federal Penitentiary in 1938 from Atlanta, and was soon given the job of cell-house orderly which gave him a relative amount of freedom around the main cellblock. Joe Cretzer was a West Coast gangster and member of the Cretzer-Kyle Gang. In 1940 he was sentenced to 25 years for murder. After two escape attempts in the first months of his incarceration, one of which resulted in another murder charge, he was transferred to Alcatraz. In May 1941, Cretzer, Shockley and two other convicts made an escape attempt from one of the prison's workshops. Carnes was the youngest prisoner to reside at Alcatraz, having been convicted of murder in 1943 at the age of 16. He made a number of escape attempts and by 1946, when he was transferred to Alcatraz, had accumulated both a life sentence and 99 years for kidnapping.

    Planning[edit]

    Through his role as a cell-house orderly, Coy noticed flaws in the prison's security: firstly, that the gun-gallery at the west end of the cell-house was protected by bars, with no additional mesh or barriers; secondly, that a Federal Bureau of Prisons officer in the gallery had set routines that allowed the convicts to predict when the main cellblock, and when the gallery, would be unobserved.

    Takeover[edit]

    On May 2, 1946, while most convicts and corrections officers were in outside workshops, Coy was in the main cellhouse sweeping the floor around C Block when kitchen orderly Marvin Hubbard called on officer William Miller to let him in as he had just finished cleaning the kitchen. As Miller was frisking Hubbard for any stolen articles, Coy attacked him from behind, and the two men overpowered the officer. They then released Joseph Cretzer and Clarence Carnes from their cells.[2]

    Bernard Coy, Marvin Hubbard and Joe Cretzer

    The cellhouse had an elevated gun gallery that was regularly patrolled by an armed officer. The officer, Burt Burch, had a set routine, and the convicts had attacked Miller while Burch was away. Coy, as a cellhouse orderly, had over the years spotted a flaw in the bars protecting the gun gallery, which allowed them to be widened using a bar-spreading device consisting of a nut and bolt with client metal sleeve that moved when the nut was turned by a small wrench. Coy thus managed to spread the bars and squeeze through the widened gap (Coy starved himself in order to fit through the space between the widened bars, which was still relatively narrow) into the temporarily vacant gallery and to overpower and bind Burch on his return. Coy kept the Springfield rifle in the gallery and lowered an M1911 pistol, keys, a number of clubs, and gas grenades to his accomplices below.[2]

    Continuing along the gun gallery, Coy then entered D Block, which was separated from the main cellhouse by a concrete wall and was used for prisoners kept in isolation. There, he used the rifle to force officer Cecil Corwin to open the door to the main cellhouse and let the others in. They then released about a dozen convicts including Sam Shockley and Miran Thompson. Shockley and Thompson joined Coy, Carnes, Hubbard, and Cretzer in the main cellhouse. The other prisoners returned to their cells. Miller and Corwin were placed in a cell in C Block.[2]

    The escapees now needed to secure the key to the yard door of the prison from which they expected to make their way to the island's dock to seize the prison's launch. The boat docked daily between 14:10 and 14:30. The plan was to use the hostage officers as cover as the prisoners made their way to the dock, then San Francisco and freedom.

    Failed escape attempt[edit]

    Miller had held on to the yard door key (against regulations), so that he could let out kitchen staff without having to disturb the gallery officer at lunch. Although they eventually found the key by searching the captive officers and the cell in which the prisoners had placed them, the door would not open because the lock had jammed as the prisoners had tried several other keys while searching for the correct one. The escape attempt was thus inadvertently foiled from the outset as the prisoners were trapped in the cellhouse.

    Meanwhile, additional officers who entered the cellhouse as part of their routine were seized along with others sent to investigate when the former officer failed to report in. The prisoners were soon holding nine officers in two separate cells, but with nowhere to go, despair set in among the would-be escapees.

    Having failed on their initial plan, the prisoners decided to[3] shoot it out. At 14:35 Coy took the rifle and fired at the officers in some neighboring watchtowers, wounding one of them. Associate warden Ed Miller went to the cellhouse to investigate, armed with a gas billy club. He came across Coy, who shot at him. Miller retreated. By now, the alarm had been raised.

    Their plan having failed, Shockley and Thompson urged Cretzer, who had one of the guns, to kill the hostages in case they testified against them. Cretzer opened fire on the officers, wounding five, three seriously, including Bill Miller, who later died of his wounds. Carnes, Shockley, and Thompson then returned to their cells, but Coy, Hubbard, and Cretzer decided they were not going to surrender.[4] Meanwhile, one of the hostages discreetly wrote down the names of the convicts involved, circling the names of the ringleaders.

    At about 18:00, a squad of armed officers entering the gun cage were shot at by the convicts. Polyverse comet 1 0 0 1. One officer, Harold Stites, was killed, and four other officers were wounded.[4] Prison officials then cut the electricity and put on hold all further attempts to regain control of the cellhouse until darkness.

    Warden James A. Johnston asked for federal troops from nearby Naval Station Treasure Island to help deal with the situation. Two platoons of Marines under the direction of Generals 'Vinegar' Joe Stilwell and Frank Merrill were dispatched to the island in guarding the general population of convicts and taking the cellhouse from the outside.[5]

    After night fell, two squads of officers entered the prison to locate and rescue the captive officers. There was a long-standing rule at Alcatraz that no guns were allowed in the cellhouse, and the prison officials did not want more officers injured or killed. The convicts' position on the top of a cell block provided a nearly impregnable firing position as they were out of range of the officers in the gun cages.

    At 20:00, unarmed officers entered the cellhouse, covered by armed officers in the two gun galleries overhead. They found the hostages; however, one officer was wounded by a gunshot fired from the roof of one of the cell blocks. Coreldraw for macbook. They locked the open door to D Block. When the last officer reached safety, the officers opened a massive barrage from machine guns, mortars, and grenades on the prisoners within D Block, where the prison authorities erroneously thought one of the armed convicts was holed up. They eventually figured out that the rebellious prisoners were confined to the main cellhouse and ceased their attack until further tactics were worked out.

    Bodies of Hubbard (left), Coy(center), and Cretzer(right) in San Francisco morgue

    The Marines, led by World War II Veteran, Warrant Officer Charles Lafayette Buckner, IX implemented a plan to drive the armed convicts into a corner with tactics they had perfected against entrenched Japanese resistance during the Pacific War. They drilled holes in the prison roof and dropped grenades into areas where they believed the convicts were to force them into a utility corridor where they could be cornered.

    On May 3, at about 12:00, the convicts phoned Johnston to try to discuss a deal. Johnston would only accept their surrender. Later that day, a shot was fired at an officer as he checked out C Block's utility corridor.[2] That night, a constant fusillade was fired at the cell block until about 21:00. The following morning, squads of armed officers periodically rushed into the cellhouse firing repeatedly into the narrow corridor. Tuneskit screen recorder 1 0 14. At 09:40 on May 4, they finally entered the corridor and found the bodies of Cretzer, Coy, and Hubbard.

    Aftermath[edit]

    Clarence Carnes(left), Sam Shockley(center), and Miran Thompson(right) on their way to court

    Before the escape attempt, Hubbard had petitioned for a writ of habeas corpus on the grounds that his confession had been beaten out of him; he had produced hospital records to back up his claims. A federal hearing into the matter had been scheduled for the Monday after he died. The case was dismissed on a motion filed by prosecutor Joseph Karesh, who is quoted as saying that had it gone through, Hubbard would have had 'a fair chance' of being released.[2]

    Miran Thompson and Sam Shockley were executed simultaneously in the gas chamber at San Quentin on December 3, 1948, for their roles in the Battle of Alcatraz. Carnes was given an additional life sentence but was eventually released from prison in 1973. However, he breached his parole conditions, was sent back to prison and died there from complications from AIDS in 1988. Increased security measures ensured that there were no more escape attempts until 1956.

    In total, Prison Guard Harold P. Stites was shot and killed during the rescue attempt while Prison Guard William A. Miller died of his injuries the following day in the cell. 14 others prison guards were wounded in the battle: 8 Prison guards who were taken as a hostages and locked in the cell (Lieutenant Joseph H. Simpson, was shot twice in the stomach. Captain Henry H. Weinhold, was shot twice in the stomach and chest. Prison Guard Cecil D. Corwin, was shot through the face below his left eye. Prison Guard Robert R. Baker, was shot twice in leg and arm. Prison Guard Carl 'Sunny' Sundstrom, was shot twice in the stomach. Prison Guard Joseph Burdette, was wounded in the chest. Prison Guard Ernest B. Lageson, Sr. was shot in the face and leg. Prison Guard Robert E. Sutter, was shot in his nose), 6 others Prison guards who were part of the rescue team (Prison Guard Fred J. Richberger, was wounded in the lower leg. Prison Guard Harry Cochrane, was wounded in his left arm. Prison Guard Herschel R. Oldham, was wounded in the left arm and leg. Prison Guard Elmus Besk, was wounded in the leg and face. Prison Guard Robert C. Bristow, was shot in the arm and leg. Prison Guard Fred S. Roberts, was wounded twice in the right shoulder and back).

    Film depictions[edit]

    Several versions of the events of the Battle of Alcatraz have been depicted on film:

    • Brute Force (1947), starring Burt Lancaster. Although inspired by the events, this is a highly fictionalized account of an attempted prison break. It was unusual at the time for the level of violence it portrayed.
    • Birdman of Alcatraz (1962), again starring Burt Lancaster, this film briefly depicts a largely fictional version of the battle which, from the start, is portrayed as a full-scale riot rather than a discrete escape attempt. Lancaster's character, Robert Stroud, the 'Birdman of Alcatraz', is given unwarranted credit for ending the conflict.
    • Alcatraz: The Whole Shocking Story (1980), a factually based TV drama of the events incorporated into a larger narrative of the history of Alcatraz as seen through the eyes of its youngest prisoner, Clarence Carnes.
    • Six Against the Rock (1987), starring David Carradine as Bernard Coy, based on the semi-fictional book by Clark Howard.
    • Alcatraz (2018), an independent film depicting the events.[citation needed]

    Sources[edit]

    1. ^'A Brief History of Alcatraz'. Federal Bureau of Prisons. Retrieved 2009-06-17.
    2. ^ abcdeEscape from Alcatraz by J. Campbell Bruce, published in 1963
    3. ^Six Against the Rock by Clark Howard, published in 1978
    4. ^ abAlcatraz: The Gangster Years by David Ward, published in 2009
    5. ^The Encyclopedia of American Prisons by Carl Sifakis, pg. 9

    Further reading[edit]

    • Bruce, J. Campbell (2005). Escape from Alcatraz. Berkeley, Calif.: Ten Speed Press. ISBN1-58008-678-0.

    External links[edit]

    ~L is best

    Retrieved from 'https://en.wikipedia.org/w/index.php?title=Battle_of_Alcatraz&oldid=982251440'
    1 General Information
    3 The tough Beatnik woman
    5 Evan Camfield
    7 New freedoms in prison # 2
    9 The S key
    11 The priest smuggling

    With our 1954: Alcatraz complete solution, Hints and tricks you can help Joe to escape from the Alcatraz jail.
    General information
    1 With the spacebar, you are then the Hot Spots view. Since the objects that are suitable for interaction, but rarely visually stand out, you should make use of often of this facilitation.
    2 With the help of hair pin Christine’s door lock can open. So Search all beautiful bags and chests for these useful item.
    3 In the inventory, which you call the mouse wheel, you can switch between the two characters, Joe and Christine. So do not be alarmed when you stuck. Try your luck simply times with someone else.
    Love Meter
    The relationship between Joe and Christine can change drastically through their activities in prison or on North Beach. There are some situations (especially interviews) in which you have to take final decision.
    Christine:
    Conversation between Christine and Dale on the balcony
    -3, If you decide to sleep with Dale
    Conversation between Christine and Bee

    Conversation between Christine and grass after dinner

    Interview with Christine during visiting hours
    -3 If you're lying.
    Optional: affair with Chiquita
    -7 If you Chiquita give your wedding ring.
    Second repair of the phone
    -2 If you use the ring as a piece of metal, rather than using the Dime.
    +2, If you take the ring after use from the electrical box.
    End sequence
    There are two or three possible endings. If your 'Love Meter' below -6, Christine opened a third possibility. You would then be ready to use Mickey's gun out of the safe for Joe to take his life.

    Locked
    Joe:
    Bottom right behind the grille a glass blade is hidden. This links to Joe's wedding ring in your inventory, which can roll the mouse wheel you always. Do you use the blade to slit the bed, Joe comes to his camouflaged coal. Blades handle and glass blade, however, have divided it. Combine them in the inventory to remedy this situation. Accesses her now even the top right of the books in Joe's hideout, get her pain pills. Then a bell rings and a guard looks over.
    When you leave your cell, you can talk with Hank. After speaking with him, take Joe and three other prisoners, including Hank, in the canteen area. A bite from eating pancakes you flushed into the inventory. In an interview with Gas Pipe you learn that he could organize you a private conversation with Christine. Also Bumpy and Hank have interesting to report. Then you can leave the canteen.


    To be able to talk undisturbed, you must at gas pipe knock. He freaks out and forces the guards to work. Christine tells of a former partner Joe, who demands his prey. This phone is the first point in the game, at which the relationship between Joe and Christine can change through your intervention. On the first page you will find all important information about the so-called Love Meter. In this case, the ratio of the two suffer if you should you decide to lie to Christine.
    After Christine and Joe have agreed on cooperation, Christine faces a confrontation with Mickey. He spared for the time being. Let the lady again in peace and plan as Joe continued our outbreak. It the character changes by opening her with the mouse wheel inventory and then clicking the image of the desired character.
    On the farm you skin to gas pipe. Gas pipe is not calm and beats on a Joe, so that both find themselves a short time later in the 'hole'. Turn around to start a conversation with Mr. Mason. From the hole you do not come first out again. Maybe Christine can help yes.
    The tough Beatnik Woman
    Christine
    For now, you leave times the shore and head towards North Beach. At the door to Christine's apartment we discover traces of a burglary. Step into the scene of the crime to find answers. In fact, the whole room was turned upside down. Touch an object to bring Christine to clean up.
    After order was created, Christine takes a piece of paper, the schema for a safe. Look in the room a little if any additional items are to be found. The sock drawer can take a hairpin her example. In one of the jackets in the cloakroom, a hidden matchbook. About the piano, a music sheet is to collect and there is also a plate.
    Now, you can leave the room through the fire escape - maybe the thief is still in the vicinity. However, outside there is only Dale, one of Christine's suitors. She can be carried away to infidelity, which of course has a negative effect on their marriage.
    Is the good Dale gone, you can look around at rest on the balcony. On the flower box is a jar Lucky camp. Also a pressure plate hidden among the plants. The next door neighbor you can not respond because his typewriter is too loud. Let's look on the roof, if forced entry can be found. To stand on the roof of the neighbor, Christine needed a regular basis, since the path is arduous. Reverse to this place so not return until you have found such.
    To proceed with the investigation must leave Christine's apartment and pay the places on the map to visit. In the cafe, two of the three target persons are staying. So head on down to the Cafe Napoli.
    The door of the cafe is closed. Take the first official letter, resulting in the closure justified from. Then you can use the hairpin to open. You’ll be surprised by Detective Christine Grassi. Later, she finds herself in the office and the complete contents of the inventory.
    The detective is quite mysterious. When attempting to leave his office, but he turns back on and you want to talk about for a meal. The restaurant told Grassi that Joe Christine has cheated, which is slightly shaken the confidence in the Beloved. Otherwise, the food runs but inconclusive. When you leave the room, the detective is still nice enough to give you back your stuff.
    Vivian Vong
    Visit Viv to her apartment. The kitchen looks inviting. Take the ladle from the pot and thus draws the delicious soup. More seems to be not to get here first. So go up and there looking Viv.
    In the top drawer of her dresser, the pressure plate back is to be found. Combined with the address side, and Christine developed the suspicion that Joe and Vivian could have printed money together. Before you confront Viv, there is still a olle hairpin from her bed to collect. She is very weak and calls for soup. Fortunately, we have just what steal in the kitchen.
    However, Vivian would like to winter melon. On the menu is the sign for 'winter melon'. Compensate the picture on the paper with the symbols on the drawer to get winter melon. Packt have this in the soup, you get a winter melon soup ready to serve. Give Viv this, she is fit again and is ready for a conversation. Viv tells mainly two interesting things: On the one hand it is clear that you present your rent with the record of your apartment can pay and in addition, she scares you to the opera, in order to get a radio.
    Before she goes to the opera, you should confront with the pressure plates to find out the truth. She remains prudent and suggests you all kinds of things. Later, you can safely come back and use the criminal energy for you.
    Use an olle hairpin to open the lock and get into the locker room. When we try to take the radio warns Viv's nephew Xiaowen Christine, nothing to steal.
    The young man seems to be quite well read. Show Xiaowen your Camfield to impress. The radio gets Christine but only when Xiaowen inspiration for the opera. Try it once with the sheet music from Christine's apartment. That is enough to make the young man happy and to convey a repaired radio in Christine's pocket.
    Go to the radio to Viv and gives you the V-key, which was hidden in the radio. Thus you shall equal open to Grant Avenue, where hopefully the right lock is to be found.
    Evan Camfield
    On the road arrived, Dale Christine lurks times again. He accompanies you to the apartment. What is really interesting is Dale has not contributed. The door is locked unfortunately, so well that not even able to help a hairpin. Knock but at times to hear if anyone is at home. Obviously, the resident of the apartment is not happy about your arrival. Tried to get on the roof of Christine's apartment.
    Although Christine has not previously married, the curiosity now drives them safely over the plank. Whether that was wise? Once again threatens the man at the typewriter with his gun. Time to wriggle out with clever answers. After the Scribbler has finally ceased to threaten Christine, can you look around a bit. Take for example, a manuscript of the paper stack, the fun stops as soon as we approach the refrigerator. As long as you do not know the solution, there is probably not manage to get. Perhaps the author slips in conversation yes out a detail.
    That has not really worked. Or Take the tape IX from the lower bookcase before you should go to go ask Viv after the solution for the refrigerator. Unfortunately, you have no idea. Mickey reported from his contacts to Alcatraz. Equip his club, the Mickey's times a visit.
    Joe's release
    A doorman refused access to Christine. Run to the back entrance, makes use of a hairpin and enter the locker room. Here is the Mermaid Goldie, who knows Christine apparently. In the old suitcase on the floor you can find one of your favorite utensils, a olle hairpin. In addition, Goldie is kind enough to leave Christine a red rose. If we ask you even know if they can swim to Alcatraz with us. She can not offer, but still has interesting things to talk about.
    Mickey's aggressive urge is obviously due to the fact that he has some problems. Inside the club, there is more to discover. A guy named Mason gives us the solitary form, which can bring Joe out of the isolation cell. On the left is Bee, Joe's alleged mistress. Christine takes you into a side room where the two can talk undisturbed.
    The conversation with Christine Bee has not just slide into the inventory the safe combination, but also peace of mind with regard to Joe's loyalty. She also tells of Mickey weakness for Goldie. If you go back, you can appeal to Mickey, who invites you to a four-on-one meeting in his office. There is not much to see and hear. Go again to Goldie to verify their relationship with Mickey. The safe combination, the Bee has given you, meet their moderation. Turning these words on them, you experience the second safe combination. Mickey's office is currently guarded, so you can use the combination later.
    Instead, you can continue to take care of you at Joe's release. Viv wanted you still do you a favor. Makes you exploit their calligraphic arts and give her the letter of the prison director, the Christine since the beginning of the game carry around. There namely is it the signature that requires her to Joe's release from solitary confinement. The signed form solitary confinement can deliver at Mason Mickey's her now.
    New freedoms in prison # 1
    Joe
    Before Joe is released, a cellmate embroiled him in a comical conversation. After the interview Joe is on the farm and now on both the flight plan of the Lizards with him. Hank would rather give your charcoal to hear from him.
    With Hanks escape plan in the luggage gives us another prisoner a tip as well as a library card. In the other corner of the yard is still Bumpy, which in turn outlines a plan in exchange with our pancakes. The escape plan is now so completely. Leave the farm and talk to the new overseer, to go through the control.
    Mason sends to repair a washing machine. To this end, he gives you a wrench. Links you can offer your inventory even with a coat hanger and a lace top up. In the laundry basket you will find also another hanger and 2.5 meters of rope. Combine the two hangers on a clothes hanger hook. This you can also use in Chiquita's washing machine - Hot Underwear! Let's see what Chiquita else has to tell so.
    Chiquita seems interested in pretty ladies stuff. Give Chiquita underwear. She is delighted and offers to tinker a protective vest. Look so times thereafter. If you can but you do not solve the sight Chiquita, you have the opportunity to present her your wedding ring and thus enter into an affair with her. The fact that such behavior would displease Christine is probably obvious, especially since she noticed that Joe is not wearing a ring anymore.
    When you leave the laundry the map of Alcatraz is revealed for the first time. First we try it in the chapel. The priest throws but determined times now and have a look in a fashion magazine. Joe will fix the cheap speaker on the right and put a rim. Also, Hank is on the loose here. Maybe he still has to contribute a little something. He has not to offer more than a few tips. Even the priest is ready for a chat. It is interesting that we do not come to the drawer under his watch.
    With these findings, you go into the workshop. On the workbench there is an oil can and under the bench look for the mechanical magazine, which is just waiting to be picked up. In the foreground Bumpy sitting in front of a defective machine. You dip the lace into the oil pot, so the oily lace can serve as a replacement part. The loose gear can then be tightened with the wrench. Taking three more times from getting more smoke rises, so Mason finally of your talent 'gets wind' and prompts you to privately fix things for him.
    New freedoms in prison # 2
    If you set the portable turntable repaired them Joe clawing the New York fashion magazine that lay beneath. To only be able to speak with Mrs. Mason, you have to send away Mason. Once Mason is back, Joe can fix this by using the instruction manual for the TV. But a tube is missing: Send him to suspect such and entertain you along with his wife. Mason returns this time with full pockets back - he not only has a tube, but two of them, and brought a piece of wire. The tubes plugged into the TV and then used Mrs. Mason aluminum foil to improve reception.
    Now there is to be repaired even the telephone system. Before you take care of the electrical box, a dime and a telephone component are on the pay phone but still collect. Now put the wire in the electrical box. With the rest of the aluminum foil, the cables can be shielded at the pay phone then.
    Now Joe is doing work. Finally Joe can with the fashion magazine and the magazine mechanic to Chiquita. She keeps her promise and handed Joe unceremoniously a specially made vest. Joe signaled to you in a soliloquy that he is now ready. So get yourself down to the power plant where gas pipe certainly itch fists.

    1954 Alcatraz Walkthrough

    Once in power plant, take it as the first time the projector bulb from the windowsill. A handle in the tool box can not hurt. This hike is a power cable, a wooden brush, a V-belt and a wheel spider in your possession. If you combine the wheel center to the rim, you will receive a wheel. Since so many unused items are in your possession, it would be unwise to face gas pipe already. Look for times when direct current generator. There, Joe finds a large and a small gear. Set these in the workshops in Bumpy machine to obtain a wooden gear in the right size. Thus returns to the generator and makes you next to the gear also your other wheel and the belt advantage. Can you start the generator only when you have prepared with the power cable, the control panel. So Connects to this and has been running the generator.
    Now it would be about time to face gas pipe. It threatens Joe and you can choose at what point, want to stab her. Deceive on to stab to the head, and then to land a low blow. Your knife breaks and you only have the blade handle. Nevertheless, you can fight with the same technique, realized wall you have been, cut down gas pipe. To do this you have to be nimble with your mouse. After a few hits you end up in the infirmary and the doctor shall answer questions.
    On the infirmary
    If the doctor sends you to the station, you can look around. On the windowsill there is a bent nail. In the bed, put something that looks like a head. Since utensil is still missing, we express at random times the panic button and then have to talk with Mr. Mason. With a trick he can take Joe into the chapel.
    There you can open the drawer if one uses the projector bulb in the old projector and the priest deflects thereby. In the drawer there is an underground porn comic. Search this, her notes that he was one of Hank. So give him what belongs to him and you will get 2.5 meter cable. Power with those from the laundry still only 5 meters. A twice as long rope would be an advantage.
    Back in the sick cell you can with the nail to open the lock and so reaches the hospital corridor. Links it goes into the treatment room. There is a nap of Docs exploit. From the bucket you can pull out a bloody shirt. The chair out of the corner can replace Joe against the jack under Docs sun. A grip goes beyond in your possession. The two parts belong together naturally and together form a jack with handle. This is the one that will brok window later
    The garbage bags in the hallway Joe'd only use it when he builds his dummy. Let's see if the storage space is to find something useful - a shirt Joe has already used. And additional 2.5 meters of rope on the ground. In addition, in the medicine cabinet still cleaning agents and right on the shelf a little hydrochloric acid. Combine the two in order to use smoke on occasion. Finally, Hank told his flight was only failed because the fog was too weak, so why not help out a bit? But the Tk337 waiting eagerly to be plugged from you. In combination with the phone component it gives off a great jammer.
    Whether a visit to Birdman's sick cell as successful failure? Joe discovered immediately after all, Hanks window. Although you still have the nail, the cell remains closed for now; Birdman radiates too great a danger from. Appeased the Vogelnarr with the Möwenei, that alone is not enough, however. He is probably rest when he holds the book, which he has told in his hands. In conversation with the priest becomes clear that Christine's help would be possibly useful. A change to it is at this point that is not a bad move.
    The S key
    Christine
    The pastor seems to be suitable as a smuggler. You'll have to somehow persuade Christine to bring the library card. In addition, Christine still needs help with the fridge. Check out times at the church around. Speak with grass to prevent that he watched you in cracking the Kirchentors. Inside you pick up a priest for confession. Except for the spiritual cleansing of the confessional runs unfortunately quite inconclusive. In one of the benches is nevertheless still an old Bible, which you may take her.
    Leave the church and check out at times in the detective office. Perhaps he has something incriminating, so the priest can extort. It does not look first. Nevertheless, here are entirely matters of concern. On the documents Joe's case concerning her come, but only if it distracts the detective.
    Well you should definitely look elsewhere times. The Café Napoli eg to the guardians of the other two keys, Bernadette and Sutter, be. On the table is ever a one-act play by Evan Camfield. Sutter, who sits at the table, will not help Christine, as long as he gets no Valo. Let's see if Dale has to say something important for a change. Except for self-pity Dale has nothing to offer.
    This trip was probably a miss. But Sutter has said that the Valo would have to be in our apartment. If you look around you can find the Valo in Christine's apartment at the top of the lamp. Give Sutter and he begins to talk.
    While Sutter's still pretty economical with his words, but he puts out at least a love poem. In addition, the park where Sutter's friend believed to be now accessible for Christine. See you there!
    1954 alcatraz 1 3 sezon
    The sad Matty sitting in the park on a bench and has a lot to tell. Give him the love poem to unite him again with Sutter. Then you have to in a second interview again to drill deeper.
    After a moving speech by Christine, the two men are united in the café. At one time also Sutter's something more talkative again. So really not much you can learn from Sutter anyway. Go again to the park and tried something out of the drunkard figure out on the lawn.

    1954 Alcatraz Achievement Guide

    To bring the king of the streets to chat, you must say goodbye to your Lucky camp. His statement stressed Mickey, but is otherwise inconclusive. This track is therefore a secondary consideration at the moment. After all, the brotherhood of Sutter and Matty has meant that Christine is allowed to enter the bookstore Lower Depths for the first time. Again, see what Boo, the bookseller, has to say so.
    She's probably interested in work with Evan Camfield. Give her the manuscript, again in order to obtain Sutter's diary.
    The B Key
    After she has taken from the book the S-key, Christine goes into the coffee to again speak with Sutter. This, however, is still employed elsewhere. Nevertheless, the trip was worthwhile. Because finally Bernadette is there, suspected of Christine that she has the third key. Before you interact with them, you can still steal from her purse a olle hairpin.
    Bernadette offers to take you to her studio. Uses the time in which it acts as a model to elicit her some information. It refers, inter alia, to Vivian's painting skills. Look first times, if otherwise is something of concern in Bernadette's apartment, what Christine of Availing could be. Indeed, a flyer lying around. If you collect these, Bernadette goes with you to the gallery to look there for Joe's key. Bernadette asks Christine, however, in return, to arrange a private viewing for them. Speak with the owner of the gallery.
    As the exhibitor is persuaded he gets hastily Bernadette images to the front and with it is the B key. Now you have so together the three keys. But when you leave the gallery you will Mickey get in the way. The hollow head can, however, already satisfy by her merely give him a single key. Nevertheless, you need this course again. So go to his club to this relieve him again.
    Christine is the thing to pretty aggressively and tries to seduce the crooks. Conversation is indeed not very productive, but at least you can look for the first time in Mickey's office look around. From now you can enter that always when you talk to Mickey at his table. He is probably just lure of his safe when he gets a panic attack due to hygienic grievances. Let you again into his office and invite simulates an illness.
    Instant Mickey disappears into the bathroom. Use the time to steal his account book and - using the second safe combination - to clear the vault empty. It takes her 35 mm negatives, a secret account book, Goldies contract, a gun, and of course the key that you had to leave.
    With those items you can do many things. Combine the two account books, to obtain payment collected books. Operating with them in the hindquarters to let the red phone Mickey vacate by the Mafia out of the way. If you go to Goldie in the locker room, watching Christine as Mickey is shot down by his own bodyguard. Goldie is therefore free.
    The smuggling priest
    If you have left the Mickey's, you should try to use the remaining vault content profitable. The negative can be surely the pastor make tractable. This would be advantageous because Joe for his outburst needs someone zuspielt him Birdman's book. Therefore, do not seek a place where you can let develop this. At the library Christine has little success. You can Boo indeed tighten their belt IX, but calls currently no return. But why in the library - the photographer Bee is still a much better contact for this topic. In fact, she does it immediately and Christine has her blackmail photo for the priest. Go into the chapel and talk him simply drop it on.
    Joe
    In person of Joe you should look for commands if the priest fulfills his duties. Pressing the emergency button in the cell and asks Mason to let you bring in the chapel. Joe knows immediately what is going on and also sends a message back. Speak further with the pastor. Perhaps there is indeed an opportunity to order Birdman's book. Give him the library card.
    Christine
    Christine can pick up the news of Joe and the library card from the priest now. With the library card you can get Ornithology in the Lower Depths the book Stroud. Turn first again Joes outbreak plans, and bear Bird's book the priest.
    Joe
    Let yourself from Mason back to the cell escort and enter through the hallway Birdman's sick cell. Finally, Joe has now Strouds Ornithology, Birdman's work, in his possession. If you have not broken the gate, you can do this with the bent nail, lying in your own cell on the window sill. This is also when you lock of Birdman's cell again of benefit that you are allowed to leave after you've given him his book.
    On the bed are 2.5 feet of rope. Along with the pieces from the laundry and storage room and those who receive it by Hank, if you give him the porn magazine from the storage room, her dürftet now can tinker 10 feet of rope, which is indispensable for the escape out the window. But first, a dummy must be tinkered among others yet. Just ask Birdman what he has for tips in stock. He has you especially then, that you present your escape must have completed planned before you dive into the sea. Joe can take care of the dummy only, while Christine has to organize the escape car and passports.
    In the hallway you can you now take the garbage bag. Pull his shirt over and already it is finished, you surprisingly convincing dummy. If you this now lays in your bed and then opens in Birdman's cell with the jack the window, you can actually leave the cell. On the roof there is a phone line that can affect tinkered with the jammer. The guard looks now but already clearly distracted from - a good time to flit unseen in the catacombs. The rusty door opens Joe skillfully with a short kick.
    Under the prison lying around all kinds of things. Cancel the wooden bar from the floor and beats so that one of the tubes, so that their contents can flush the debris out of the way. However, currently no water flows through the right tube. However, you must briefly turn the valve to fix this problem. Then the passage is free and Joe starts his own business on the way to the cave. Now it's up to Christine to plan the escape.
    Off to Mexico!
    Christine
    Now you can still use Joe's message. Read them and then put yourself to Viv, to ask them for new passports. You will only have their rent. So they paid with the record of your apartment. However, this payment is not enough. For the forging of passports Viv needs materials. The Christine photo, but ink is still missing. Bernadette sure what, but seeking models for their work.
    Bee arises therefore, to stand for Bernadette model. Bernadette tells them and they give you on demand the required ink. Go with the ink and the photo of Christine and Joe to Viv and she does the rest prerequisite is of course that you have previously settled with the record of your rent arrears. However, ink and photo rich still not out. Viv need two blank passports. The are easy to find happiness. They are in fact present in the bottom drawer of her, which was hitherto always been off limits to you. That's it But now - finally may Viv you hand over fake passports.
    Try it again now at Evan Camfields refrigerator. The news of Joe should bring Christine to the right password to tell if Evan threatened. If the cabinet is open, you can use the key to open the safe. Tada - there's the money from the robbery. So off to Mexico. Of course, Joe must cross the lake for now.
    Joe
    Gas Pipe is followed Joe and must now pay the price. In addition to a severe wound Joe remains a pipe. With you can break the walled passageway is you met in the catacombs. Behind the wall is an old bomb shelter.
    In the bunker, a path leads to the top. There is certainly a possibility, Christine to contact. With the armor tape, which you can pick up at the shelf to her left, Joe can assemble the ladder sections. Now requires still a pipe to stabilize the shaky design something and you can climb up Joe. Up here there is the security guard Mason. If you please, Joe pushes him over the bridge. Either way, the way the phone is free.
    A telephone conversation with Christine is now nothing in the way. However, Mason's wife has discovered you. Let them not distract you and open the electrical box. The Dime you can bridge the connection and allow you a free phone call. If you have previously filled the Dime by mistake into the pay phone, you need this instead take your wedding ring.
    Christine
    Christine celebrates a tranquil little farewell party. Luckily, she is alert enough not to hear the phone ringing. Take the handset steals the boot key from Goldies pocket and makes you on the way to the pier. Now it's up to Joe to play its part.
    Joe
    Let the cave behind you, and put yourself into the open sea to swim to the buoy, at the Christine come pick you up. This is, unfortunately, be in big trouble.
    Christine
    Christine is threatened by two men with a gun. However, grass does not seem interested to flip Christine. Try talking to sow discord between the two. This is amazingly fast when you appealed to Grassi's honor. Now all it needs is a deliberate blow to the trash can and the two gangsters shoot each other in shock. In memory of the dead you have no time. Take on the prey and increases in the sailboat. At the buoy you meet Joe.
    Depending on how you have been positioned you in matters of love, the dialogue, have to lead her now varied. In the end, it is up to you to make a decision whether Christine is to embark on a new beginning. If both hands have drifted apart properly, Christine Joe can even shoot you. What needs to happen for Christine cherishes such aggression, we have compiled for you on the first page of this solution.




    1954 Alcatraz 1 3
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